Changelog: 0.3.7 - Sanctuary in Time


Greetings, one and all!

I spent most of May working on the final draft for my latest book. But, once I'd taken some time off from game development, I found myself drawn back to the citadel and inspired to add a few more things. The update this month is a small one, but I think it adds some really nice touches, particularly when it comes to relationship management and coaching.

As always, if you have any bugs to report, comments or suggestions, feel free to reach out and let me know.

Above all else, have fun!

Max (Novus Operandi)

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Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father's just been murdered. He was the God of Time. Now, it's your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!

Feature Update: new relationship options!

New relationship options are now available to help in managing the girlfriends and wives you might have living in the settlement.

  • KEEP RELATIONSHIP AS-IS. A new choice that is now available during the marriage event. This works like a “soft rejection,” and allows you to keep a follower as a girlfriend indefinitely without progressing to marriage. It incurs a slight drop in her feelings for you, but afterward she will no longer bring up the subject of marriage.
  • CHANGE RELATIONSHIP. A new menu that is now available during the dating activity. It appears at the start of the date, and also near the end after seeing the results of the date’s outcome.
  • You can use the new CHANGE RELATIONSHIP menu to initiate a break-up (for relationships of any level) or propose marriage (if their love is high enough) even if you’ve turned them down for marriage in the past. (Note: proposing marriage is only available in the Complete Edition.)
  • A follower’s feelings for the player will significantly drop after a break-up, and they’ll stop using any special titles they had for the player, reverting to a default manner of address instead.
  • These break-ups are not permanent, however. If you wish to re-start a relationship with a follower, simply increase their love level and you can romance them all over again.
  • Rejecting a follower during relationship transition events (e.g. to start dating, to enter the girlfriend phase, or to get married) will now result in a more severe drop in their love stat, plus a full break-up if a relationship exists.

Feature Update: coaching is now more rewarding!

Previously, if you coached a follower past their limitations for certain assignments, the best you could hope to achieve was the reduction and eventual elimination of their performance penalties. Now, however, you can keep coaching them and achieve more.

  • A new level of coaching results is now available in which a follower gains ‘a special enjoyment’ for the duties they once disliked. This grants a moderate bonus to their weekly performance in roles of that type.
  • This bonus also affects their level of enjoyment for various dating activities, and new text has been added to that event to reflect this.
  • The status of being ‘no longer limited’ by their personality is still available, but if you keep coaching them beyond that point, they will now achieve the new state in which they take pleasure in those duties.

Cosmetics Updates

  • Added new short hairstyle “close-shaved” for all follower ethnicities.
  • Added the following new hair colors for purchase in the Gene Lab: gray, grayish blonde, grayish copper, grayish auburn, grayish brown, grayish black.
  • Moved the existing ‘white’ hair color from the unnatural options (like electric blue) to join with the new gray variants near the top & lowered its purchase price accordingly.
  • Updated how hair color values are generated for new recruits, so that recruits 50 and older will now generate with white, gray, or grayish hair color variants. (This only affects new followers.)
  • Added additional pubic style of ‘cleanly smooth.’
  • Added additional buttocks sizes: petitely rounded, well-rounded, thickly rounded.
  • Added additional breast firmness category of ‘soft,’ and additional breast size of ‘tiny.’
  • Added additional facial beauty categories of ‘disfigured’ and ‘heavily scarred.’
  • Added additional heights of ‘very short’ and ‘very tall.’

Gameplay Balancing Updates

  • Adjusted the amounts of silver earned by followers on assignments, as well as silver bonuses garnered from constructing statues of ideal followers, in an effort to make the economy more balanced.
  • Slightly lowered the chance for secondary story events to launch after a preceding event finishes.
  • Adjusted difficulty for events occurring in the first 30 turns of the game to make them slightly more challenging.
  • Adjusted difficulty for events occurring between turns 31-50 to make them slightly less challenging.

Misc. Updates

  • Added new dialogue choice & scene to first main story event which addresses possible plot hole: “Can’t we use the portal to save Lord Aion as well?” (Thanks to user jazz154 on the F95 forums for pointing out this inconsistency.)
  • Updated the dating event so that a partner’s likes / dislikes for different activities are displayed both while selecting the 1st and 2nd activities. Previously, they were only displayed when the player selected the 1st activity, but if the partner selected the 1st activity instead, you might miss seeing them.
  • Fixed minor punctuation typos (periods outside quotes) found in main story events.
  • Fixed minor punctuation typos (commas outside quotes) found in dialogue for inspections, love_transition_girlfriend, event_sidestory_playertitle_husband & other playertitle_events.

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Comments

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More variety in NPC bodies is a great addition. :)
Being able to give workers a buff in their profession is also really nice.

Thanks for your hard work and good luck on your book!

Thank you, superfreq. Hope you enjoy the update!