Happy 1-Year Anniversary!
Guess what, you guys! Version 0.2.9 of Sanctuary in Time was launched to Patreon on August 16th, 2022. That's exactly one year ago today! And just a bit later on September 7th of that same year, version 0.3.0 went live on Itch.
Over the past year, numerous large updates for the game have been released featuring tons of new features and content, as well as bug fixes and general balancing changes. And through it all, you the players have been right there, providing invaluable feedback and support.
I want you to know that I appreciate each and every one of you, no matter how you've contributed. Know that every download, comment, like, and contribution not only makes a difference, but is deeply appreciated.
So, thank you, from the bottom of my heart.
But, know also, that we're not done yet! I've got more ideas for new ways to expand upon Sanctuary in Time. So, buckle-up, Buttercup. 'Cause we're goin' for a ride!
Max (Novus Operandi)
Get Sanctuary in Time
Sanctuary in Time
A text-based, adult game with sci-fi & RPG elements!
Status | Released |
Author | NovusOperandiGames |
Genre | Simulation, Interactive Fiction, Role Playing |
Tags | Adult, Erotic, female-muscle-growth, fmg, NSFW, Sci-fi, Text based, Turn-based |
Languages | English |
Accessibility | Blind friendly |
More posts
- Hail to the Champion! - Changelog: 1.4.7May 15, 2024
- Version 1.4.7 Is Now Available in Early-Access!May 01, 2024
- Enter the Arena! - Changelog: 1.4.6Apr 22, 2024
- Version 1.4.6 Is Now Available in Early-Access!Apr 08, 2024
- Reporting for Duty, Sir! - Changelog: 0.4.5bMar 18, 2024
- Version 0.4.5 Is Now Available in Early-Access!Mar 04, 2024
- Take It All Off! (Or Not) - Changelog: 0.4.4.Feb 19, 2024
- Version 0.4.4 Is Now Available in Early-Access!Feb 05, 2024
- A Family Affair - Changelog: 0.4.3Jan 15, 2024
- Version 0.4.3 Is Now Available in Early-Access!Jan 01, 2024
Comments
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Keep at it! Here's some suggestions based off my recent playthrough:
Several controls that hang out on the screen can be consolidated into their own screen/window popup. For example - upgrades for rooms and buildings. They don't need dedicated Panels, since the user wouldn't go to them regularly.
While managing different characters, you could introduce a left and right button (with tooltips! tooltip everything.) to go between them more easily. Panel elements will update when they're pressed.
Keyboard shortcuts to important opening and closing of screens would also very good.
If you're short on content ideas or busy with implementing systems and GUI stuff - try making small variations on stuff already there. Add a few levels of description to muscles, sizes, and similar things. Perhaps variations of existing events. Then, when things settle in - you know how to do that for brand new events and content.
Thank you for the feedback & suggestions, Starsickle. They're very much appreciated.